Ocean Treasures Board Game
Players: 2–6
Ages: 4–9
Game pieces:
Ocean Treasures Board Game Rules
You will need:
How to play:
Shuffle the shell cards, then place them face down on the “Shell Cards” spot on the board. Each player picks a marker and places it on the “Start” square. Roll the die to find out who begins. The player who rolls the lowest number starts the game.
The first player rolls the die and moves that number of squares. If a player lands on a square with a shell on it, he or she must pick a shell card from the pile, then read and follow the instructions. The player’s turn ends then unless the card tells the player to continue.
When a player lands on a bridge, he or she gets to move forward to the nearest bridge ahead of the player’s current placement and cross to wherever the bridge ends. When landing on a waterfall, the player must move backwards to the nearest waterfall behind the player’s current position and follow it to wherever it ends. The play ends after crossing the bridge or the waterfall, unless the players land on a shell square, in which case the player will then pick up a shell card and follow the instructions on the card.
The winner of the game is the player to first make it to square 100 with an exact roll.
Shell Card
Hooray
Your friend was sad, and you took the time to cheer him up. Move forward 2 spaces.
Hooray
You took the time to be thankful for all that you have. Move forward to the nearest bridge and cross it.
Hooray
Take the time to make a friend. By doing so, you’ll be manifesting God’s love. Roll the die and move ahead.
Hooray
Say something you are thankful for, then move to the nearest bridge and cross it.
Hooray
Even though you were sad, you took the time to think happy thoughts, which cheered you up. Move forward 2 spaces.
Hooray
Look on the bright side of things! Remember all that God has given you and all the people who love you. You’ll feel happier when you do. Roll the die and move forward.
Hooray
You were feeling down, but your friend cheered you up. Say something nice about the person on your left, then roll the die and move forward.
Hooray
Each player takes a turn to say something about the player on their left that makes that person unique. All players move forward 2 spaces.
Hooray
Clip didn’t know how he could help Tinsel, but he took the time to pray, and God gave him a solution. Move forward to the nearest bridge and cross it.
Hooray
There was a job that needed to be done, and you took the time to give a hand. Move forward 3 spaces.
Hooray
It doesn’t matter how small you are, or whether you think you’re good at something or not, God can show you how to help others when they’re in need. Move forward 2 spaces.
Hooray
Obedience is important! When you follow through on something you should do, you’re happier. Every player moves forward 2 spaces.
Hooray
Camille got hurt and was feeling sad. You took the time to cheer her up. Move forward 2 spaces.
Hooray
Tristan learned to think happy thoughts. He was then able to think less about himself and have fun with his friends. Roll the die, and you and the person on your left can move forward.
Hooray
God protected Shallo after he prayed and was sorry for how he had disobeyed. He learned that it’s wise to listen and obey. Move forward 1 space.
Hooray
Old Budder helped Shallo and Clip work things out. The player on your right moves forward 1 space.
Hooray
Love and kindness work so much better than anger and frustration. You followed Grandpa Jake’s wise advice on working things out in love. Move forward 2 spaces.
Hooray
Arguing or fighting doesn’t help to sort out problems. Instead, try discussing your problem calmly, and you’ll see how much better that works. Move forward 3 spaces.
Hooray
You were having a disagreement, but you took the time to work out your conflict with kindness. Roll the die and everyone move forward.
Hooray
Which “Ocean Treasures” characters are in the story “Christmas Chums”? If you get the correct answer, move forward 2 spaces. If you don’t know the answer, stay where you are.
Hooray
Your friend lent you a hand when you were in trouble. Roll the die, and the player on your right moves forward.
Uh-Oh
In frustration, you said an unkind word to one of your friends. Roll the die. Whatever number you roll, go back that number of squares!
Uh-Oh
Clip felt sad and unhappy because he was slower than his friends. You showed him how he can still be very important and useful in his own special way. Move forward 3 spaces.
Hooray
You were being positive and cheerful today. Roll the die and move forward!
Uh-Oh!
Rather than working things out, all the players got into an argument. Everyone goes back 2 spaces.
Uh-Oh!
You were busy with what you wanted to do, and you forgot about your friend, which caused your friend to feel left out. Go back 2 spaces.
Uh-Oh!
Instead of working out your problem, you got into a fight with your friend. Roll the die and go back that number of spaces.
Uh-Oh!
You told your friend something that wasn’t true. Go back 4 spaces.
Uh-Oh!
Tristan is being rude to his friends. Go back 2 spaces.
Uh-Oh!
Old Budder was grumpy and pushed his friends away. Go back 1 space.
Uh-Oh!
Your friend needed your help, but you were too busy. Go back 3 spaces.
Uh-Oh!
Even though Shallo knew he wasn’t supposed to go to Shadow Point, he disobeyed and found himself in trouble. Go back to the nearest waterfall and cross it.
Uh-Oh!
Tristan didn’t follow through when Grandpa Jake told him to clean up after himself. Go back 4 spaces.
Uh-Oh!
Chantal and Tristan got into an argument. You and the player on your right go back 2 spaces.
Uh-Oh!
Instead of working things out nicely, Shallo and Clip fought over the Christmas decorations. Miss a turn.
Uh-Oh!
Littleton wanted Shallo to like him more, so he made up a story that wasn’t true. Go back to the nearest waterfall and cross it.
This board game corresponds with the “Ocean Treasures” story series. Read those stories to help you enjoy this game more!
At this link you will find the full collection of “Grandpa Jake” stories and activities for more in this series.
Created and illustrated by Agnes Lemaire. Designed by Roy Evans.Published by My Wonder Studio. Copyright © 2022 by The Family International.